Third Person View
This function allows you to view from a third person perspective.
When third person is activated, you will be able to see an avatar which is a representation of yourself within the 3D model. Whilst navigating you will be controlling the avatar's interaction with the current scene.
Using third person in connection with collision detection and gravity makes this a very powerful function, allowing you to visualize exactly how a person would interact with the intended design.
User definable settings are available for the current view and as global options, including avatar selection and dimensions and third person positioning. See and for more information.
To view in third person:
Go to Viewpoint, Navigation Tools, Third Person
or
Click Third Person
on the Navigation Tools
toolbar.
or
Press T to toggle third person view on/off.
Note
When Third Person mode is turned on, rendering prioritization is changed so that objects around the camera or avatar are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius, speed of movement (needing to see what is about to be walked into) and the distance of the camera behind the avatar (in order to see what the avatar is interacting with).
