The Presenter plugin enables you to set up materials and lights in your scene and render it with more realism and effects. Like all plugins, Presenter is a dockable tabbed control bar accessed through the Tools menu (Hint: hold down the Control key to prevent the control bar from docking if necessary). From the Presenter control bar you can edit pre-defined materials and apply them to items in the scene, add lights to the scene and set up rules for applying the materials to other files in the same project set up with the same parameters. You can define and apply your materials and lights to a model and save the settings into a JetStream .nwf file so that as the model is updated, the materials and lights remain the same. Materials can also be brought through from CAD applications via the .3DS, .dwg and .dgn file formats, or by exporting from 3D Studio Viz or Max (see the chapter called "Converting Files" in the Roamer book for more details on this).
While Presenter can be used for photorealistic renderings, it can also be used for OpenGL interactive rendering and once you've set up the scene with Presenter, you can view the materials and lights in Roamer. There are special rendering styles to interactively preview the Presenter materials and lights called Full Lights and Full Render on the Rendering Style toolbar:

The Materials Lighting Effects and Rendering tabs are divided into two panes. The left hand pane contains the archives and the right hand pane contains the scene's palette, which defines what materials, lighting, effects and render styles are used in the scene. Archives are shown in a tree structure and are defined in the LightWorks Archive (.lwa) format.
There are three pre-defined archives that are installed with Presenter:
The Recommended archives contain materials, lighting, effects and rendering styles that are recommended for most users. These include materials, lights and effects that can be seen during interactive navigation in JetStream Roamer and can be fully rendered with OpenGL. Of course, they will look better when rendered photorealistically.
Additional materials, light studios, effects and render styles are available in the Standard archive. These include materials that cannot be fully reproduced using OpenGL and therefore will not be seen properly in interactive mode, or until a full photorealistic render is done.
Any materials, lights, effects and render styles from any archive can be used as a template starter for your own definitions, but the Templates archive contains instances of each type of material, light, effect and render style, giving you quicker access.
Additional .lwa archives can be downloaded from http:\'\'www.lightworks-user.com. Although materials, lights, effects and render styles cannot be edited in archives, once dragged into the scene's palette, they can be edited and saved with the scene in a JetStream .nwf file, or published as a JetStream .nwd file (if you have a valid JetStream Publisher license).
You can save your own edits to materials into an .nwp file - see for more information on how to do this. Also, there is a User archive, which allow you to save your own edited materials, lights, effects and render styles, for use in other scenes.
The User archive is accessible from each of the Materials Lighting Effects and Rendering tabs. On each of the tabs the archives are named My Materials My Lighting My Effects and My Render Styles , respectively. The principles are the same for each and will all be referred to as User archive, for the purposes of this guide.
To save a material, light, effect or render style to the user archive for use in other scenes, simply drag that item from the scene's palette (right hand pane) onto the respective User archive.
To create a new sub-folder in the User archive, right click on the archive and choose New Directory... from the context menu. You can rename this new folder by right clicking on it and choosing Rename from that context menu. You can make as many nested sub-folders as you wish in the User archive.
To save the User archive to disk, right click on it and choose Save Archives from the context menu. This will save any modified archives. You will also be prompted to save any modified archives when you close JetStream.
To remove a material, light, effect or render style from the respective User archive, right click on the item to be removed, then choose Delete from the context menu.
To remove a sub-folder you've created from the respective User archive, right click on the folder to be removed, then choose Delete from the context menu.
You cannot delete the default User archive.
Archives can be added within each of the Materials Lighting Effects and Rendering tabs. The principles are the same for each.
To download an archive from the LightWorks-User web site, right click on any archive (in the left hand pane) and choose Download Archive... from the context menu. Then follow the instructions given on their site.
To import a downloaded archive into Presenter, right click on any archive (in the left hand pane) and choose Import Archive... from the context menu. The normal WindowsOpen File dialog will appear for you to browse to and choose the .lwa file to import.
To remove an archive that you have previously added, right click on the archive, then choose Delete Archive from the context menu. Click Yes in the message box to confirm you wish to delete the archive.
The archive will remain amongst your list of archives until you restart JetStream.