Drag and drop materials onto items in the model. You can use the pre-defined materials, or create your own from the templates in the Materials tab (see for more details on how to do this).
Or
Use the Rules tab to set up rules which define project-wide material application (see for more details on this).
Use the Texture Space tab to more accurately map materials onto items in the scene (see for more details on this).
Set up additional lighting using the Lighting tab (see for more details on how to do this).
Background and foreground effects can be added to the scene with the Effects tab (see for more details on these).
Use the Rendering tab to select a rendering style for the render (see for more details on these).
At any point, you can click on the Render button to start JetStream Presenter rendering the scene in the main navigation window. The rendering process can be stopped at any point by clicking on the Stop button.
Click on the Clear button to clear the render in the main navigation window and return to an OpenGL interactive view.