Viz and Max .nwc Exporter

While JetStream Roamer cannot directly read .max files, there is a plugin for Viz versions 3, 4 and 2005 and Max versions 5 and 6 that will export the model to an .nwc cache file that can then be read into Roamer. Viz will be outlined here, although the process is exactly the same for Max.

As long as Viz is already installed on the computer when JetStream is installed, the plugin is installed with JetStream on a Custom Install or Full Install and ready for use.

Note

If you install Viz after JetStream, then install JetStream again, choosing the Custom Install option and choose the relevant version of Viz. The JetStream installer will find the right place for the plugin and set up all relevant registry entries for you.

See for information on the supported and unsupported entities for the Viz exporter.

    Exporting .nwc files from Viz and Max

  1. Go to File, Export

    The Export dialog is displayed.

  2. Set the File Type to "NavisWorks File (*.nwc)" and choose the location and name of the .nwc file to be exported.

  3. Click OK to export the file or Cancel to return to Viz without exporting it.

Note

Any textures applied to the Viz model will be saved in a directory with the same name as the exported file, but with a "_presenter_maps" suffix. All textures will be converted into .bmp files and saved into this directory for use with Roamer.

Textures can only be exported provided that you have a valid JetStream Presenter license.

Viz and Max .nwc Exporter Options

You have some control over the items that are exported from Viz to JetStream.

    Setting the Viz and Max exporter options

  1. Go to the Utilities tab and click on More...

  2. Select NavisWorks from the list and click OK

  3. The NavisWorks command panel containing four buttons will open.

  4. Click on Options Editor

    The NavisWorks Options dialog is displayed

  5. Check the Convert Hidden Items check box if you want to export hidden entities from the Viz scene. They will be exported but hidden in JetStream.

  6. Check the Convert User Properties check box if you want to attach any user properties you have defined in Viz to the converted NavisWorks items.

  7. Check the Pre-Render Scene check box if you want to ensure that all texture maps are exported with the model. In some rare cases, they can be missed, so if you experience this, try checking this box. It will force Viz to do an internal render and so cache all texture maps.

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